Tutorial # 03: Customising Command Types
This brief tutorial addresses the volumetric light issue encountered in Tutorial # 01: Basic Render Layers. In that tutorial we went through several steps to a group to be switched to a Matte Object. Here, we will create a command type called "VolumeLight" that will automatically to this.
Prerequisites: this tutorial is progression from Tutorial # 02: Shadows, Occlusion, and Normals.
Scene synopsis: the scene is the same as in Tutorial # 01: Basic Render Layers.