Tutorial # 02: Shadows, Occlusion, and Normals

This tutorial demonstrates how to break out a shadow pass, and ambient occlusion pass, and a normals pass through the use of shaders via the surface overrides feature of Janus.

Prerequisites: this tutorial is progression from Tutorial # 01: Basic Render Layers.

Scene synopsis: the scene is the same as in Tutorial # 01: Basic Render Layers.

 

View Tutorial # 02: Shadows, Occlusion, and Normals